
Marcus
01Marcus Extra-Shot Crit Engine
Create more shooting events, then let extra bullets and critical support build a repeatable gunfire loop.
PASS THE FEAR // BEST BUILDS · PATCH 1.0.479
passthefear is Pass the Fear's build recommendation engine and visual strategy guide: pick a Hunter, see the core icons, understand the trade-off, and open a working route. Use the decision tool when the next offer is already on screen.




START HERE
Choose the shortest path for the question you have right now.

Marcus
01Create more shooting events, then let extra bullets and critical support build a repeatable gunfire loop.

Jester
02Protect Novice's Luck, then turn Justice Heart into a short damage window.

Jenny
03Turn unwanted weapon-room drops into resources and bomb value without sacrificing a working loadout.

Stella
04Connect Tarot choices to Starlight-enhanced shots while keeping the weapon element and survival plan coherent.

Long Tong
05The clearest reported high-power route: let Amber repeat your weapon's elemental pressure, then add companion uptime and one element instead of splitting the plan.

Elena
06A timing-heavy route: mark priority targets, shoot, then use the next dodge to create the Silver Arrow window.

Lanny
07Turn coins into a controlled power curve: build income first, then spend on the window that makes the reserve matter.
PASSTHEFEAR // ABOUT THE TOOL
passthefear is a Pass the Fear build finder for players who want a useful answer to the next in-game choice, not a generic tier list. It connects the option on screen to a Hunter route, a weapon engine, and a clear next action.
DECISION SUPPORT
Put the real options in front of passthefear and compare route fit, timing, and the reason behind the recommendation.
LOADOUT PLANNING
Start from a Hunter and weapon, add skills, relics, and Tarot, then share the finished loadout or find its weak link.
LEARNING ROUTES
Each route explains the core icons, early and late priorities, boss versus crowd jobs, and what to take when the ideal item is missing.
PASSTHEFEAR COMMUNITY TIER SNAPSHOT
Launch-window snapshot from independent outlets. Use this passthefear snapshot as a starting point; full role notes are on the hunter tier list.
| Tier | Hunter | Why |
|---|---|---|
| S | Amber fights permanently at her side; her breath follows the main weapon's element, and Fury adds a large burst window for bosses. | |
| S | Dismantle economy returns weapon parts over time, and Wildcat Bomb turns that value into strong room-wide pressure. | |
| A | Dodge-triggered counter-fire gives high sustained damage in skilled hands; ceiling depends on dodge timing. | |
| A | Novice's Luck avoids hits and Justice Heart buffs fire rate and reload — the most forgiving strong pick for newer players. | |
| B | Extra-shot engine is readable and consistent, but several triggers are RNG-dependent, so output varies run to run. | |
| C | Coin economy can guarantee rare shop access but demands heavy micromanagement, and his ultimate raises damage taken. | |
| — | Not consistently ranked by launch-window outlets yet; her Tarot-interaction ceiling is real but harder to benchmark. |
Sources: Game Geek Fusion tier list (2026-07-28) · Destructoid Hunter tier list (launch)
RUN DECISION TOOL // 7 HUNTERS
Describe the run, then compare the actual options in front of you. This beta makes one decision at a time and shows why.
The choices come from the current seven-hunter data pool. The score shows route fit, not a damage simulator.
Take Magician's Hat
These two are effectively tied
The gap is inside the noise of a fit score, so there is no honest winner here. Use the tiebreaker below instead of the ranking.
Take the one whose trigger you can name out loud right now. If you have to reason about when it fires, it will not fire often enough.
Early in a run, reliable value gets a bonus and conditional pieces are discounted.
On Normal a conditional pickup that might pay off is acceptable. Most failed runs here lose to an incoherent build, not to execution.
Look for reload, fire-rate, Bullet Attack, or another repeatable extra-shot trigger.
This is a route-fit recommendation. Your exact drops, rolls, and combat triggers can change the best answer.
This run stays on this device. Copy share link creates a clean share URL.
How this pick is calculated →PASSTHEFEAR BUILD LIBRARY
The planner answers the loadout; passthefear's guides cover the structure behind it — which Hunter, which weapon, and how a Pass the Fear build is assembled in the first place.
Categories
Shatter, Disruption, Growth, Embarkation, and Final Shot — what each family means and which picks feed it.
Hunters
The community launch ranking plus role notes: who is strong, who is hard, and why.
Weapons
Which weapon events actually feed your engine, and which ones only look strong on paper.
Starter
The Extra-Shot Crit route: the safest first build to learn the game's decision pattern.
Practical
A three-question pickup test for turning the next offer into a real build decision.
Economy
What to buy, when to reroll, and when preserving the run is worth more than rarity.
Review
Find the first broken link and change one thing on the next attempt.
Co-op
Split damage, coverage, and economy jobs before both players take the same item.
PATCH UPDATE
The July 30 update changed trigger limits, Ultimate behavior, Transmutation items, and several Physical relics. Check those effects before copying an older route.
PASSTHEFEAR QUICK ANSWERS
Short answers for the moment you are choosing a Hunter, fixing a weak route, or deciding what to take next.
Community launch-window rankings put Long Tong (Amber companion) and Jenny (dismantle economy plus Wildcat Bomb) at the top. For a first clear, the Marcus Extra-Shot route remains the most readable. There is no single permanent best build — patches shift the answer, so each blueprint here explains its job and current route.
Players commonly organize builds around trigger and mechanic families: Shatter (Freeze payoffs from Frost weapons), Disruption (Lightning), Growth (stacking effects), Embarkation (run-start triggers), and Final Shot (last-bullet effects). Each weapon element also builds one Transmutation: Physical→Hemorrhage, Frost→Freeze, Lightning→Disruption, Acid→Corrosion, Fire→Ignition.
No. It scores transparent tag synergy — route fit, element coherence, and conflicts — and explains every warning. It does not invent DPS numbers for triggered effects.
After an update, check the changed item's current effect and reopen any route that depends on it. Officially changed items link to the passthefear patch note that changed them.
passthefear reads the visible options, scores route fit, and explains the trade-off. Use the passthefear Finder first; the passthefear result tells you what to take next.
Yes. passthefear keeps a fallback route for missing core items. The passthefear guide names the next-best engine, and passthefear explains what you give up.
Yes. passthefear labels the job of a choice instead of calling every upgrade best. The passthefear route notes show whether it helps bosses, crowds, or both.
Start with a Hunter and weapon, then add skills, relics, and Tarot. The passthefear Planner checks the route, while passthefear keeps the finished loadout shareable.
For a readable first run, passthefear starts with Marcus and the Extra-Shot route. The passthefear build page explains each pickup, so passthefear is easy to follow in play.
On harder runs, passthefear favors routes with a fallback and survival plan. Use the passthefear difficulty pages, then let passthefear flag fragile choices before you commit.
Yes. Build the loadout in the passthefear Planner and copy its link. The passthefear share keeps the selected items together, so your friend can open passthefear and review it.
passthefear separates verified effects, community signals, and items that still need testing. Each passthefear route shows its evidence level, and passthefear avoids invented damage rankings.
Treat passthefear as decision support, not an order. Keep the option that fits your actual run; passthefear explains the trade-off, and passthefear feedback can reveal a better pivot.
passthefear includes a tier snapshot, but it is mainly a decision tool. The passthefear Finder answers the next pickup, while passthefear routes explain how the build survives.