Eliminate the Root

An execute modifier: arrows gain a large final damage bonus against targets in the lower half of their health bar. In practice this shortens the slowest part of elite and boss fights. Pair it with high arrow frequency; in a build without steady arrow output it does little.

QUICK ANSWER

Identify the object first, then decide whether its trigger is already alive in your run.

  • Read the practical pick rule
  • Check the connected tags and related items
  • Test the slot in the Planner
VISUAL INDEX04 ICONS
Weapon
Weapon
Relic
Relic
Skill
Skill
Tarot
Tarot

Identify the object first, then read the decision behind it.

Skill

Eliminate the Root

Updated for patch 1.0.479

Quick answer

PICK IT WHEN

Take it when your current route already produces the extra shot, boss signals. The value comes from repeating that event, not from the item name or rarity alone.

WATCH OUT

If none of its triggers are happening yet, keep the slot open for a pick that strengthens the engine already on screen.

Editorial read: what this entry is trying to do

Eliminate the Root is not a universal upgrade. Its recorded identity is extra shot, boss, and that combination tells you what kind of problem the entry is meant to solve. Start with the current effect, then check whether your run is already producing the event that gives the entry value.

This page treats the current planner record as a decision aid, not as a promise of a fixed ranking. The entry is listed as cross-checked; the effect record currently reads: “An execute modifier: arrows gain a large final damage bonus against targets in the lower half of their health bar. In practice this shortens the slowest part of elite and boss fights. Pair it with high arrow frequency; in a build without steady arrow output it does little.” That wording matters because a rarity label can stay the same while the route around it changes after a patch. The practical question is whether Eliminate the Rootimproves the run you have, at the moment you can actually take it.

What the recorded effect means in a run

A skill is a route commitment. It should either create the build's main event, make that event happen more often, or protect the run while the engine is still assembling.

extra-shot entries are about creating more resolved hits, so their value grows when the run already has a reliable way to keep firing the boss tag points toward durable single targets, where uptime and a clear finishing window matter more than one impressive room clear

The current connections point to durable targets and boss windows. It is also connected to Elena. Those connections are clues, not automatic instructions: a skill can be listed for a Hunter and still be the wrong answer when that run has a different immediate bottleneck. Compare the entry with the other offers on screen before spending the slot.

Early, middle, and late run decisions

Early run: prove the trigger

Early in a run, take Eliminate the Root only when you can say what it will do in the next few rooms. Take it when your current route already produces the extra shot, boss signals. The value comes from repeating that event, not from the item name or rarity alone. If the entry needs a second item, a particular element, or a later checkpoint, mark that dependency and keep a simple fallback in mind. An early pick is valuable when it starts a route or removes a failure that is already happening; it is fragile when it asks the run to become something entirely different.

Middle run: check whether the route paid back

In the middle of the run, stop judging Eliminate the Root by the promise of its text. Look for the event it was supposed to improve: more useful shots, more controlled rooms, a cleaner boss window, or a safer route through the next checkpoint. If that event is not showing up, the correct move can be to keep the item as a placeholder while changing a support slot, or to pivot before the run spends another choice on the same idea.

Late run: protect the win condition

Late in the run, Eliminate the Root should have a job that can be named in one sentence. Keep it if it contributes to durable targets and boss windows and the effect is still active in the actual loadout. Replace or ignore it when the route has already solved that problem and a missing survival, reload, or target-coverage answer is now more likely to end the run.

Boss, crowd, and fallback use

For bosses, ask whether the entry improves sustained access to the target or only creates a brief high roll. For crowds, ask whether it reduces the number of dangerous enemies that remain after one action. Eliminate the Root is recorded toward boss pressure; keep a separate room-clear answer if the weapon or skill cannot cover packs.

If Eliminate the Root does not appear, use a replacement that preserves the same job rather than chasing the exact name. Related entries include Demon Breaking Silver Arrow, Demon Hunting Dance, Demon Hunting Silver Arrow, Hunting Mark. A lower-ceiling option that keeps the element, trigger, or survival plan intact is usually a better fallback than an unrelated rare drop. If none of its triggers are happening yet, keep the slot open for a pick that strengthens the engine already on screen.

How to test this pick without inventing DPS

  1. Write down the current Hunter, weapon, active tags, and the reason the run is considering Eliminate the Root. Do not change several slots at once; otherwise the result cannot tell you what helped.
  2. Open the Planner with Eliminate the Root selected and read the synergy explanation. Confirm that the entry is connected to a real trigger, not only to a shared word in the tag list.
  3. Test one crowded room and one durable target when the route reaches them. Record uptime, missed triggers, reload gaps, and the moment the run becomes safer or more fragile. A single run is an observation, not a universal damage measurement.
  4. Reopen this page after the next patch and compare the current effect with the recorded one. If the tooltip changes, downgrade the advice until the interaction has been checked again.

Limitations and the next decision

The planner does not claim a measured DPS ranking for Eliminate the Root. It explains route fit from the current effect, tags, element, Hunter links, and evidence label. That is deliberately narrower than saying the item is always best. The useful output is a reasoned next choice that you can verify in the run.

If this entry fits, load it into the Planner and compare the next skill, relic, and Tarot choice. If it does not fit, return to the item library, filter by the missing trigger, and choose a replacement that fixes the failure you can actually see. That loop is more reliable than copying a static tier list without checking the run state.

What this entry connects to

This skill appears in the current routes for Elena.

Need to see the interaction in a full loadout? The Planner scores the tags and element together, then flags conflicts instead of pretending it has measured DPS.

Test this decision in the Planner →

Related picks

This entry is part of the English planner database. Effects and labels are checked against the current patch baseline; if the game text changes, use the new tooltip and revisit the route. See how the sources are used.