Weapons
How to choose weapons
Read element, firing rhythm, room clear, boss pressure, and fallback value before you commit.
Start with the exact object in front of you. Search its effect, see what it connects to, read the tradeoff, and open the Planner when you are ready to commit.
QUICK ANSWER
Search the exact weapon, relic, skill, or Tarot in front of you, then read what it connects to before spending the slot.




Identify the object first, then read the decision behind it.
READ BEFORE YOU PICK
The library finds the exact icon. These guides explain the decision behind it: what to check early, what changes by stage, and how to keep a fallback when the ideal offer does not appear.
Weapons
Read element, firing rhythm, room clear, boss pressure, and fallback value before you commit.
Relics
Evaluate triggers, timing, forged effects, and whether a relic fixes the failure in this run.
Skills
Separate the engine, payoff, and insurance choices for a Hunter route that can survive imperfect offers.
Tarot
Check orientation, trigger, route pivots, and the boss or crowd job a card actually improves.
SEARCHABLE ITEM INDEX
Search the current planner database by name, effect, Hunter, element, or trigger. Open an entry for the practical answer, then send it straight into the Planner.
ICON FINDER
Pick a type, scan the visual cards, then narrow the list by element or Hunter.
Use when survival, not damage, ends the run.
Open Relic →Pure fodder value: pick it up cheap, then break it down for a free random relic, while its [Shatter] bonus banks permanent [Growth] stacks. In acid builds that scale off [Growth], it is a low-cost way to feed both your relic economy and your stack count.
Open Relic →A straightforward acid stat piece: carrying it hands you a chunk of [Growth] up front, and every stack you accumulate keeps pushing your acid output toward its 20% cap. If your build converts [Growth] into damage, this is a dependable early anchor.
Open Relic →Turns every battle skill cast into a lingering fire-plus-acid burn zone, and it scales twice: once with your skill damage, again with every [Ember] and [Growth] stack you have banked. The centerpiece for hybrid fire and acid skill builds that hoard stacks all run.
Open Relic →The relic that makes a pure acid build work: beyond a huge flat acid boost, its unique passive lets every point of acid damage bonus also power up your basic bullets, so all your acid stacking converts into general firepower. If you see it, you can commit the whole run to acid.
Open Relic →A charge weapon built around line clear: the piercing shot drops repeated sonic-boom blasts as it flies, so longer charges convert directly into more AoE coverage. Pick it when you want dependable physical wave-clear without stacking any status keywords.
Open Weapon →A slow-burn engine: every relic you break down becomes a permanent [Growth] stack, rewarding a playstyle that treats spare relics as fuel. The earlier you grab it, the more dismantles it converts, so its value is all about pickup timing.
Open Relic →Lanny's signature gamble window: for several seconds your final damage doubles while incoming damage also spikes sharply. As a build anchor it defines a burst archetype — everything else in his tree either extends, safens or further loads this window, so take it expecting to invest more picks into it.
Open Skill →The engine of Long Tong's entire kit: a pet spirit dragon that automatically strafes targets once per second with elemental breath while stacking a weapon-DPS-scaled burn. Almost every other node on this tree feeds into her, so any Long Tong build starts here and invests around her.
Open Skill →A big skill damage boost with a built-in execute: once a target drops under half health, your battle skill crits every single time. Great for finishing tanky elites and bosses, and it pairs naturally with crit damage stacking.
Open Relic →The bridge between Amber and your Battle Skill: breaths can randomly refund the skill's cooldown, and a chunk of whatever Battle Skill Damage you stack carries over to Amber's output. Core pick if you build around [Destroy Them!] uptime or invest in Battle Skill stats.
Open Skill →A straightforward elite-hunting pick: output against tough single targets jumps by nearly a third, and every boss you take down pays out an extra piece of gear. That bonus drop feeds Jenny's dismantle economy, so it pulls double duty in [Waste to Treasure] builds.
Open Skill →Placeholder for element-matched relics not yet in this database.
Open Relic →Adds a piercing wave to your regular shooting most of the time you pull the trigger, carrying your main weapon's elemental skill damage through entire enemy lines. It rewards fast-firing weapons and lane-clearing situations more than single-target duels.
Open Relic →Converts [Wildcat Bomb] from pure damage into a damage amplifier: targets caught in the blast become softer against every source, stacking to a 45% total amp. As long as bombs keep cycling on a boss, this is one of the biggest single-target multipliers in Jenny's kit.
Open Skill →Turns the burn into a global damage amplifier: anything carrying the DoT eats more damage from every source, including your own gunfire. Since Amber applies it automatically, this is unconditional multiplicative value for the whole build.
Open Skill →Rewards staying in one magazine as long as possible: the periodic flamethrower keeps growing in size and damage, and hitting packed enemies refunds ammo to extend the loop. Best in crowd-heavy stages with fire-rate and magazine support; reloading throws away your snowball.
Open Weapon →Pure engine acceleration: [Waste to Treasure] cycles one dismantle faster, so every reward tied to it—gear, components, armor procs—arrives sooner. Worthless outside a dismantle build, near-mandatory inside one.
Open Skill →More automatic damage events.
Open Skill →One of the cleanest homes for projectile stacking: charged extra shots keep full damage instead of decaying, and every hit carries bonus frost. Any build that piles on projectile count gets near-linear payoff here, making it a strong generalist core.
Open Weapon →A fire stat piece that quietly snowballs: each [Destination] you reach permanently adds crit chance, so its real value shows up over a long run. Good filler for fire builds that also want to drift toward crit.
Open Relic →Turns every skill cast into a screen-control moment: the huge net both nukes and applies [Disruption], and landing it charges up the next one. Only worth building around if you have cooldown reduction or skill-frequency support to keep the nets coming.
Open Weapon →Converts each [Trading Expert] trigger into an exclusive forge-anywhere relic whose shatter payout permanently stacks [Ember], [Growth] and [Armor]. For build planning this makes repeated trading a long-term stat snowball rather than a one-off shopping trip — strongest in coin-rich runs that trigger trading often.
Open Skill →One of the cleanest crit enablers around: a large chunk of crit chance, plus bonus crit damage once you cross the 50% threshold. For any crit-centric build this is close to an auto-take, and the [Shatter] fire stacks are a nice parting gift.
Open Relic →While you are holding [Novice's Luck], every trigger pull rolls a small adaptive chance to pop [Justice Heart] without paying for it. In a fast-firing weapon build this turns your buff window into something that comes back constantly, so it pairs best with high fire rate and skills that keep the luck charge active.
Open Skill →The bleed build's crown jewel: it grows permanently at every checkpoint of your run — [Embarkation], [Destination], and each ultimate cast — and on top of that, every bleed proc has a real shot at exploding for tenfold damage. If [Hemorrhage] is your win condition, this defines the run.
Open Relic →1.0.479: On entering combat, Bullet Attack increases by 20% every second until combat ends. Forged: 50%.
Open Relic →A smite-focused stat bundle: raises your bullet damage ceiling and adds a solid chunk of smite chance, then keeps trickling in more permanently at every [Embarkation]. Solid glue for builds that fish for smite procs, if unspectacular on its own.
Open Relic →The bridge between smite and bleed: same stat line as its scroll cousin, but every smite hurls a piercing spear that loads [Hemorrhage] buildup into everything it passes through. In a bleed build, this turns smite procs into an ailment delivery system.
Open Relic →A physical damage stick that invests in your future: each [Destination] permanently grows your battle skill output. Best in long runs where the compounding skill bonus catches up to and eventually passes the flat stats.
Open Relic →The engine that breaks [Embarkation] economies: every ultimate lands a curse on the closest target and then replays your entire set of [Embarkation] effects on the spot. Stack enough embark triggers and cheap ultimates, and this single book multiplies everything they do.
Open Relic →No conditions, no setup — just a very large boost to battle skill output. Any skill-centric build can slot it in and immediately feel the difference, though it offers zero scaling beyond the flat number.
Open Relic →Pure mobility with no damage attached: a bit more run speed and longer dodges. It buys survivability and positioning early, but you will usually dismantle it once your build comes online.
Open Relic →During [Fury], Amber's breaths get a solid chance to fire off your main weapon's Transmutation effect for free. Its worth depends entirely on how strong that proc is: with a proc-heavy weapon it's a combo piece, otherwise it's filler.
Open Skill →Broader volley pressure alternative.
Open Skill →A crit-build multiplier for [Fatal Silver Bullet]: whenever a silver bullet crits, the payoff doubles on top of your usual crit bonus. Without serious crit chance investment it barely shows up; with it, every volley hits like a truck.
Open Skill →A tank-flavored weapon that pays you back for getting hit: each armor layer you lose permanently buffs the frost rifts that ride along your normal shots, and breaking armor bursts rifts in every direction. Pair it with armor-regeneration builds so the loss-and-refill cycle keeps feeding damage.
Open Weapon →Turns each arrow impact into a small piercing shrapnel volley, converting a single-target proc into area coverage. For build planning this is your main way to make an arrow build clear packs instead of only sniping one enemy; its value climbs sharply once you have high arrow frequency from other skills.
Open Skill →Adds a chance for each breath to split into three weaker ones, which averages out to roughly 45% more breath output and spreads DoT stacks onto more targets. Straightforward throughput for any Amber-centric setup, best against packs.
Open Skill →Repeatable death insurance funded by your wallet, with the price doubling per use. Unlike the once-per-run alternative it can save you multiple times, but it quietly competes with [Trading Expert] for the same coins — a rich economy build carries it easily, a spend-everything build weakens it.
Open Skill →Damage from your [Starlight Card] projectiles gets a coin-flip chance to set off the equipped weapon's Transmutation effect. In element-status builds this multiplies how often your weapon's signature proc happens, so its value tracks directly with how strong that proc is.
Open Skill →A pure mobility pick: dodging briefly puts you in [Overload], letting you sprint and reposition far more easily. It adds zero damage, so only take it when your build already hurts enough and your deaths come from bad positioning.
Open Relic →Rewards weaving skills right after status procs: each Transmutation you trigger opens a short [Overload] window where your Battle Skill hits twice as hard. Great in status-heavy skill builds, but the tight timing punishes sloppy play.
Open Relic →Only matters on charge weapons: it passively speeds up charging, and popping your Ultimate removes charge time entirely for a burst window. On any other weapon type it does almost nothing for you.
Open Relic →A small tempo bump tied to dodging: after each dodge you briefly shoot and reload a bit faster. The numbers are modest and the uptime is short, so treat it as filler rather than a build piece.
Open Relic →Turns every Battle Skill cast into a 6-second window of two bonus projectiles. Short skill cooldowns push the uptime high enough to feel like permanent multi-shot; on long-cooldown skills it's just an occasional spike.
Open Relic →An unconditional extra projectile on every shot, plus a second one when firing fully charged. Projectile count multiplies with nearly everything else, so this slots into almost any gun build and doubles down on charge weapons.
Open Relic →Built for [First Shot] setups: opening a magazine grants a brief [Overload] window of heavily boosted final damage. Pairs naturally with slow, high-impact weapons and reload-cycling builds; rapid-fire sprayers waste most of the buff.
Open Relic →