Start with Hunter and weapon
Choose the event you plan to repeat and the element that carries it.
Search hunters, weapons, skills, builds, or guides.
Choose a Hunter and weapon first, then add skills, relics, and Tarot. The planner shows what supports the route, where picks conflict, and what to fix next; its score is a comparison tool, not a DPS test.
QUICK ANSWER
Assemble one coherent loadout, then use the score to find the weak link before you commit the run.




Identify the object first, then read the decision behind it.
BUILD PLANNER
Choose a Hunter and weapon first. The two default skills are automatic; then compare one specialization from each of the five upgrade levels.
Start with the engine you want to repeat.
IN-RUN QUICK DECISION
Put the real offer into A, B, and C. The comparison simulates each pick on the current loadout.
Choose a Hunter first to load the matching skills and template.
Pick the element that carries the run's Transmutation.
physical → Hemorrhage
fire → Ignition
frost → Freeze
lightning → Disruption
acid → Corrosion
Use the second slot to cover a real weakness or share a specific effect.
Search by name or tag; selected relics stay pinned at the top.
198 relics in the pool · showing the most useful matches first.
Choose a rule the current route can actually trigger.
HOW SCORING WORKS
Every pick carries public route tags. The score checks whether your Hunter, weapon, skills, relics, and Tarot are supporting the same route. Conflicts are shown with a reason. Use the number to find a weak link, not to claim a measured damage ranking.
Choose the event you plan to repeat and the element that carries it.
Extra shots, reloads, bombs, dodges, companions, and Tarot rules should reinforce what is already happening.
If rooms or survival are the reason the run fails, fix that before chasing a rare payoff.